![]() ![]() ![]() This is a technique used in other games (including previous TES games) to ensure than an actor is fully loaded before use (to prevent disk lag) or to pre-run scripts prior to interacting with the player. While we don't yet have the tools to properly investigate, I suspect that they are the result of quest scripts "storing" actors (quest-related NPCs) outside of the cell geometry until they are needed. These life signs have a tendency to appear and vanish as quest events occur. Notably, I have more than once seen an entire crowd of such life signs in impossible spaces in small, heavily-populated cells where quest events take place (such as the Ragged Flagon - Cistern). I have seen this in a number of places (as a sneaky sort, Aura Whisper in invaluable). This is almost pure speculation, but I suspect it is a quest-related "phantom" life sign.
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